![]() ![]() In this case, we would point BCML to the Mod Folder folder. Here's an example mod structure that edits the Bear model, Master Sword effects, and the map section A-2. info.json: Holds the mods meta-data BCML will create this automatically when you make a BNP.options: Can be used to add sub-mods as selectable options to your final mod.logs: Contains BCML log files these should not be edited and are only for BCML to read/write.The mod folder can also contain these other files/folders (case sensitive): ![]() More info on code patches is available on Torphs GitHub.
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